

The sound, on the other hand, is more of a mixed bag.

Apart from the versions of this compilation released on more-powerful hardware, I would say that this is easily the best these games have ever looked. However, the character designs are excellent, the visual style is wonderful, and the resolution and framerate are both silky-smooth.

I should note that we are talking about remakes of the Wii version of the first game and the PlayStation 2 sequel, so the environments aren’t super-detailed by today’s standards. On balance, I think the minor improvements made to the second game make it the better one of the two, but really both are quite excellent. In short, both of these games are really wonderful, feature similar gameplay, both have a wonderful presentation, and both have the same main flaw due to the short reach of its protagonist. Still, even with this flaw, the great gameplay and charming presentation make this a must-play for fans of the genre. I would argue that improved level design, more elaborately-designed environments, and slightly tighter controls make this the better game between the two, but this game still has the biggest flaw that was present in the original - an atrociously short length for your grab move unless you ratchet down the difficulty level.

This game doesn’t play very differently from the first game, but rather it is a gentle evolution of the formula, adding a few more environmental elements while keeping the core gameplay simple. It’s not perfect, but it’s still an absolute gem of a game. I should note that this game is based on the Wii port, and the polished visuals even above and beyond the original make this release an improvement even over that remake. The biggest problem here is that the controls can feel a bit imprecise at times, and the “wind bullet” players use to grab enemies has a painfully short range unless you drop the challenge level of the game down to its lowest setting. On top of this, the presentation is absolutely lovely, featuring bright colors, adorable characters, and an imaginative world. Klonoa was one of the first games to be dubbed “2.5D”, and this game’s use of 3D elements in its 2D gameplay is still one of the best and most creative uses of this style that the Platformer genre has ever seen. Here is what I thought of both games in this Compilation: Game This pair of remakes, released on PC, PlayStation 4, Xbox One, and Nintendo Switch in 2022, marks only the second time the original Klonoa has seen a release outside of its original platform, and the very first time Klonoa 2 was available on a platform other than the PlayStation 2. Klonoa Phantasy Reverie Series is a Compilation of modern remakes/remasters of two classic family-friendly Platformers - Klonoa: Door to Phantomile, first released on the original PlayStation in 1998 and then remade for Wii in 2008, and Klonoa 2: Lunatea’s Veil, originally released on PlayStation 2 in 2001.
